By taking all the cards of a block and condensing the block down to a single draftable set, you got to revisit highlights of old drafts while reconfiguring in a way that could take advantage of modern design tools. Gavin ended up combining these two ideas into one (revisit an old set, but update it in some way), at which point he realized that he had stumbled onto what Tempest Remastered had done. One of the ideas that came out of this project was "redo a set." I think the impetus was to take a set that we felt wasn't as successful as it could have been and take a second attempt at it with all our modern tools. Meanwhile, we'd started a project, codenamed "Canoe," where a bunch of designers (myself included) would meet once a week for two months to spitball big-picture design ideas for the future. Why don't we reprint old Draft environments in their entirety so that players can draft that environment again? Gavin was trying to figure out how to make this happen. One germ of an idea came from a frequent piece of feedback he got from players. Years later, Magic: The Gathering Arena had a similar issue and chose to make Amonkhet Remastered and Kaladesh Remastered, released in 2020.Ī couple of years ago, Gavin Verhey was put in charge of coming up with new ideas for supplemental sets in tabletop. Tempest Remastered was released on Magic Online in 2015. While I wasn't part of the design team for that product, they did come and talk to me because I'd been the lead designer for Tempest (my very first design lead) and had been on the design teams for Stronghold and Exodus.
0 Comments
Leave a Reply. |